Description
1. Research & Evidence Building
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Conduct thorough secondary research on global and local ed-tech practices, learning science principles, and relevant pedagogical innovations.
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Review academic literature, evaluation reports, and case studies to identify promising models and evidence-based practices.
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Develop research memos, briefs, and evidence summaries to inform decision-making.
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Understand and apply foundational research methods, including:
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Qualitative methods (interviews, focus groups, observations)
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Quantitative methods (surveys, basic analysis, descriptive and inferential reasoning)
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Impact evaluation methods (RCTs, quasi-experiments, and theory-driven evaluation); strong theoretical understanding is also valued.
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Explore and map global organisations, platforms, and tools that support learning in low-resource contexts.
2. Program Design & Innovation
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Support the design of tech-based education interventions by identifying problems, defining user needs, and shaping programme theory.
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Contribute to pilot design, including sampling frameworks, monitoring tools, and implementation processes.
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Assist in building or refining the Theory of Change (ToC), clearly articulating assumptions, pathways, and intended outcomes.
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Develop structured documentation for new products or interventions, ensuring clarity and alignment with organisational priorities.
3. Implementation & Testing
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Coordinate and support the rollout of pilots, including training, communication with field teams, and initial troubleshooting.
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Facilitate testing and iteration of prototypes or early-stage interventions.
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Capture field insights and translate them into actionable improvements for product or programme refinement.
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Work closely with data, curriculum, and technology teams to ensure smooth execution.
4. Cross-Functional Collaboration
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Collaborate with internal teams (Curriculum, Training, Technology, Monitoring & Evaluation) to ensure interventions are coherent and feasible.
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Engage with external partners and solution providers to explore collaboration and learning opportunities.
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Maintain up-to-date knowledge of emerging ed-tech products, AI-enabled learning tools, and global best practices.
Required Skills
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Strong research and analytical skills with demonstrated experience in literature review and synthesizing evidence.
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Familiarity with qualitative and quantitative research methods.
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Exposure to monitoring, evaluation, or impact measurement frameworks (knowledge of RCTs is a plus).
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Excellent written communication, with the ability to produce clear, concise memos and briefs.
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Strong organizational skills and comfort working in dynamic, iterative program development cycles.
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Curiosity and a growth mindset, keen to explore new ideas, tools, and methods.
Education
Bachelor’s degree in Social Sciences, Social Policy, or related fields.
Experience
At least one year of full-time work experience.
Prior experience in education, ed-tech, research, or related program roles.
Experience or exposure to ed-tech product management, especially in early-stage or pilot environments.
Preliminary understanding of AI in education (K–12), including common tools, pedagogical applications, and implementation considerations.
Understanding of low-resource schooling contexts.
Basic familiarity with user-centered design or human-centered design principles.

